Physics

Rotational Motion – v, ω, f, rpm, Centripetal Acceleration – Tutorial

On this page, you can find the logic, usage, and important details of the Rotational Motion – v, ω, f, rpm, Centripetal Acceleration calculator.

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Rotational Motion (Uniform Circular Motion)

For an object rotating at constant angular velocity, the key quantities are: v (linear velocity), ω (angular velocity), f (frequency), T (period), rpm (revolutions per minute), and ac (centripetal acceleration).

The key insight: even though the magnitude of velocity stays constant, its direction continuously changes — so there is always acceleration. This acceleration points toward the center and is called centripetal acceleration.


1) Core Concepts and Units

1.1 Radius (r)

  • r: radius of rotation, unit: metres (m)
  • As r increases, linear velocity v increases for the same ω.

1.2 Linear Velocity (v)

  • v: m/s — the speed of the object along its circular path
  • Always directed tangentially to the circle (not toward the center).

1.3 Angular Velocity (ω)

  • ω: rad/s — rate of change of angle with time (ω = dθ/dt)
  • How many radians the object sweeps per second.

1.4 Frequency (f) and Period (T)

  • f: Hz (1/s) — revolutions per second
  • T: s — time for one complete revolution
  • Relationship: f = 1/T and T = 1/f

1.5 rpm (Revolutions per Minute)

  • rpm: number of revolutions in one minute
  • rpm = 60·f and f = rpm / 60

2) Key Conversion Formulas

2.1 Linear and Angular Velocity (v = ω·r)

v = ω · r

A larger radius means greater linear speed for the same ω. Faster spinning (larger ω) also increases v.

Rearranged: ω = v / r  |  r = v / ω

2.2 Angular Velocity and Frequency (ω = 2πf)

ω = 2π · f

One revolution = 2π radians, so f revolutions per second = 2πf radians per second.

Rearranged: f = ω / (2π)

2.3 RPM Conversion

rpm = 60 · f  →  f = rpm / 60

ω = 2π · (rpm / 60)


3) Centripetal Acceleration (ac)

In circular motion, the velocity vector constantly changes direction. A change in direction means acceleration exists; since it points toward the center, it is called centripetal (center-seeking) acceleration.

ac = v² / r = ω² · r

  • If v is known: use ac = v² / r
  • If ω is known: use ac = ω² · r
  • Doubling v quadruples ac (v² effect).
  • Smaller radius → larger centripetal acceleration (tighter turn feels stronger).

To find centripetal force: F = m · ac. This calculator provides the acceleration; multiply by mass to get force.


4) What Gets Calculated from Each Input?

Known Calculated
vω = v/r, f, T, rpm, ac
ωf, T, rpm, v = ω·r, ac
fT, ω, rpm, v, ac
rpmf, T, ω, v, ac

4.1 What Happens When r = 0?

r = 0 means rotating at the center point. In that case v = ω·r = 0, and ac = v²/r involves division by zero, making it undefined. Always use a positive radius for meaningful results.


5) Full Revolution Table (t, θ, x, y)

When r > 0 and ω or f is known, the calculator finds period T and samples from t = 0 to T at regular intervals, producing four columns:

  • t (s): time
  • θ (rad): angular position — θ(t) = ω · t (initial angle: 0)
  • θ (°): angle in degrees
  • x, y (m): x = r·cos θ, y = r·sin θ (parametric circle equations)

5.1 Choosing the Time Step (Δt)

  • Smaller Δt → more detailed table with more rows.
  • Larger Δt → shorter table, coarser sampling of the motion.
  • The table has a row limit for performance; very small Δt values may skip some steps.

6) Velocity vs. Acceleration Direction (Commonly Confused)

  • v (linear velocity): always tangent to the circle
  • ac (centripetal acceleration): always toward the center

In uniform circular motion, these two vectors are always perpendicular.


7) Ideal Model Assumptions

  • Angular velocity is constant (no speeding up or slowing down).
  • Radius is constant.
  • Slip, friction, and elasticity are neglected.

In real systems, motors accelerate and decelerate, wheels may slip, and changing loads affect acceleration. When ω is not constant, angular acceleration (α) and tangential acceleration become relevant.

Note: This explanation covers uniform circular motion (constant ω) only.