Calculator
Physics

Projectile Motion Calculator Calculator

Calculates projectile motion parameters (range, max height, time) from initial velocity, angle, and height.

Tutorial / How it works →

Info

Projectile motion occurs when an object is launched from a position at an angle to the horizontal. In the standard model, air resistance is ignored and only gravitational acceleration (g) acts. Key equations (2D, x-y plane): - Initial velocity components: vₓ = v₀ · cos(θ) vᵧ₀ = v₀ · sin(θ) - Position equations: x(t) = vₓ · t y(t) = y₀ + vᵧ₀ · t − ½ · g · t² - Flight time (positive root of y(t) = 0): t_f = (vᵧ₀ + √(vᵧ₀² + 2·g·y₀)) / g - Maximum height: t_peak = vᵧ₀ / g y_max = y₀ + vᵧ₀² / (2·g) This tool: - Finds flight time, range, and maximum height from v₀, θ, and y₀, - Samples the trajectory at regular intervals (Δt) and displays it in a table.

Key Points in Projectile Motion
  • Air resistance is ignored in this model; real-world range may be shorter.
  • At 0° the motion is purely horizontal; at 90° it is purely vertical.
  • If initial height (y₀) > 0, the object takes longer to fall and range may increase.
  • For the same speed, maximum range (without air resistance) is achieved near 45° (when y₀ = 0).
Calculations apply to ideal conditions (vacuum, constant gravity, flat ground). In reality, air resistance, wind, and terrain affect the result.
Use advanced settings for more accurate results.